Re: SERVER CHANGES
Posted: Thu Jan 03, 2019 11:30 am
It took me a while to get used to the three rotations we use. For those that do not know how these work, I'll explain:
When 0-7 players are on the server, the "small rotation" is implemented. These are maps that I've selected that are good for 1 v 1, 2 v 2, 3 v 3. These are very small maps like Leningrad, aim maps, and arena maps. Toujane is always in this rotation.
When 8-13 players are on the server, the "medium rotation" is implemented. These are maps that I've selected that are good for 3 v 3, 4 v 4, and 5 v 5. These are small to medium maps like Carentan, Burgundy, and other medium sized custom maps. Toujane, Rats, and Houn are always in this rotation
When 14+ players are on the server, the "large rotation" is implemented. These are maps that I've selected that are good for 5 v 5 and up. These are medium to large maps like Dawnville, Caen, and other medium to large sized custom maps. Toujane and Houn are always in this rotation.
I used to think that a single rotation was fine, but many times a large map would come on with only 2 people on the server. No admin on the server, so these players would leave.
With these population based rotations we can better deliver the appropriate sized maps to our players.
Borch's tweak of removing players after 9 minutes of spectating helps keep the ACTUAL number of PLAYERS more precise. Therefore, the best rotation would be deployed.
There has been a couple of people that consider this an outrage, and I just don't see why. It takes all of 10 seconds to rejoin the server if you happen to be away for a quick meal. 10 seconds.
My concern is that we will see a drop in our GameTracker rating, as we will have fewer people on the server.
But I believe Borch's move is a good one. Worthy of further discussion on Sunday.
When 0-7 players are on the server, the "small rotation" is implemented. These are maps that I've selected that are good for 1 v 1, 2 v 2, 3 v 3. These are very small maps like Leningrad, aim maps, and arena maps. Toujane is always in this rotation.
When 8-13 players are on the server, the "medium rotation" is implemented. These are maps that I've selected that are good for 3 v 3, 4 v 4, and 5 v 5. These are small to medium maps like Carentan, Burgundy, and other medium sized custom maps. Toujane, Rats, and Houn are always in this rotation
When 14+ players are on the server, the "large rotation" is implemented. These are maps that I've selected that are good for 5 v 5 and up. These are medium to large maps like Dawnville, Caen, and other medium to large sized custom maps. Toujane and Houn are always in this rotation.
I used to think that a single rotation was fine, but many times a large map would come on with only 2 people on the server. No admin on the server, so these players would leave.
With these population based rotations we can better deliver the appropriate sized maps to our players.
Borch's tweak of removing players after 9 minutes of spectating helps keep the ACTUAL number of PLAYERS more precise. Therefore, the best rotation would be deployed.
There has been a couple of people that consider this an outrage, and I just don't see why. It takes all of 10 seconds to rejoin the server if you happen to be away for a quick meal. 10 seconds.
My concern is that we will see a drop in our GameTracker rating, as we will have fewer people on the server.
But I believe Borch's move is a good one. Worthy of further discussion on Sunday.